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Assessing Critical Thinking (ACT) Project

Dr. Michele Dickey, Associate Professor, Educational Psychology/Interactive Media Studies
(ACT III, Spring, 2007)

IMS 445: Game Design
Students worked in teams to produce a short game design treatment. Many game genres require/foster critical thinking skills. For this assignment, students needed to assess various game engines and platforms. This assessment required students to analyze the affordances and constraints of various platforms.

All of the students performed well in this assignment. Although each student submitted individual work, students met in small groups outside of class to analyze aspects of affordances and constraints. Students considered this to be a resourceful strategy. Students also identified resources which helped inform their treatment. Resources included web sites, reference manuals, and first hand experiences with many tools. Many students went beyond the scope of this assignment by finding freeware and shareware tools.

Dr. Dickey found that the students demonstrated strong critical thinking skills on this project. However, students' creative thinking skills were weaker than desired.

Rubrics

Game Rubric

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