Final Project for "Narrative and Digital Technology"
Find or create a work of electronic literature or a digital game to discuss. Write an essay about it (either with links or screen-captures) addressing the following issues and answering the following questions, quoting and citing the theories we read throughout the semester:
- First, introduce us to the field of digital media.
- Second, talk about the particular medium you are analyzing: what are the major goals for this type of digital media (the type you are analyzing), and what methods are typically used to achieve those goals?
- Third, evaluate your digital artifact in terms of the goals listed and explained for question 2. Did the designers and programmers fail to employ certain methods? Employ them to a particularly good end?
- How does the digital artifact you have decided to analyze position the reader or user? What kind of power does it offer him/her? What power does it deny him/her?
- What historical events surrounded its production? How is it connected to and/or disconnected from those events?
- How does this digital artifact impact society, and why?
- What do the critics say about this particular artifact? Do you agree? Why or why not?
- What should designers of games learn from this digital artifact, both practically (how to make a good game or literary work) and philosophically (how to best affect the world)?
- What can you do to affect the future of these kinds of productions?
Alternate Project:
- Introduce the field of digital media in which your argument is embedded.
- Analyze the narrative structure of the digital biographies and/or personal discourses that you chose to work with, identifying in them some of the narrative structures we have observed in works of high literature (see the class-authored text book on the Wiki). Reiterate and/or quote the definitions on the Wiki as a way of introducing each term you use.
- Analyze how pictures work on this site, again using the terms we have gathered together this semester and relying on our class-authored text book (Wiki).
- How do the features of the discourses that you have identified in 1 and 2 above affect the meaning conveyed by people about their feelings or lives? Do specific elements of the narrative and / or visual arrangement of the site construct a persona, a vivid character with whom you can identify or whom you can imagine having as a friend, or do they create alternate kinds of subjectivity?
- Are the personae and lives as constructed by digital-self-presentation – are they works of art? (Define how you are using the word “art,” quoting or citing some the theoretical texts that we read this semester.)
- Is the site cool, and if so, why exactly? what specific features make it cool? (Define how you are using the term 'cool,' again, relying on theory.) Is there a better term than 'cool' to describe why this new-media form of autobiography is compelling?
- Conclude your essay: what's the relationship between art and 'the cool,' or whatever other term you have mobilized to describe your digital object?
You can turn in the digital artifact on a CD-Rom, or give me permanent, functioning links to the object. Turn into me directly the essay written about it, answering the questions above.
Some Sites for Artifacts:
Back to ENG495.DA