Conference Tracks
Track One: Art Code | Code Art
Sample Topics: Algorithmic Art, Software Art, Net Art, Installation Art, Physic
Computing, Sonic Art, Interactive Design and Development
Track Two: Academic Code
Sample Topics: Curriculum Development, Promotion & Tenure, Program Development,
Pedagogy, Technical Support and Funding, Inter-Institutional Collaboration,
Digital Film Schools, Classroom and Lab Exemplars, eTextbooks
Track Three: Image Code
Sample Topics: Digital Photography, Digital Imaging as Art, 3-D Modeling,
Digital Printing, Medical Imaging, Commercial Design, Installation, Digital
Painting
Track Four: Time-Based Code
Sample Topics: Digital Video, Flash, Processing, Distance Collaboration/Performance,
Animation, Film, Interactive
Track Five: Cultural Code
Sample Topics: Network Culture and Complexity/Change, Philosophy, Digital
Identity
Track Six: Legal Code
Sample Topics: Copyright, Legal Issues for Artists, P2P File Sharing,
Open Source, Creative Commons
Track Seven: Semiotic Code & Storytelling
Sample Topics: Digital Narrative, Digital Asset Management, Still Image
as Narrative, Semantic Web
Track Eight: Commercial Code
Sample Topics: Mobile Media, Emerging Technologies, Business Applications
Track Nine: Game Code
Sample Topics: Serious games, artistic games, commercial games, games
as pedagogy, analysis of games