Call for Papers
Conference Tracks
The 2006 iDMAa + IMS conference is structured around the taxonomy outlined below. These categories are meant only to be broad groupings as an organizational tool. The suggestions included below each track are just that — suggestions. We encourage broad, creative, and radical interpretations of these tracks.
Track One: Art Code | Code Art
Sample Topics: Algorithmic Art, Software Art, Net Art, Installation
Art, Physic Computing, Sonic Art, Interactive Design and Development
Track Two: Academic Code
Sample Topics: Curriculum Development, Promotion & Tenure, Program
Development, Pedagogy, Technical
Support and Funding, Inter-Institutional Collaboration, Digital Film
Schools, Classroom and Lab Exemplars, eTextbooks
Track Three: Image Code
Sample Topics: Digital Photography, Digital Imaging as Art, 3-D Modeling,
Digital Printing, Medical Imaging, Commercial Design, Installation, Digital
Painting
Track Four: Time-Based Code
Sample Topics: Digital Video, Flash, Processing, Distance Collaboration/Performance,
Animation, Film, Interactive
Track Five: Cultural Code
Sample Topics: Network Culture and Complexity/Change, Philosophy, Digital
Identity
Track Six: Legal Code
Sample Topics: Copyright, Legal Issues for Artists, P2P File Sharing,
Open Source, Creative Commons
Track Seven: Semiotic Code & Storytelling
Sample Topics: Digital Narrative, Digital Asset Management, Still Image
as Narrative, Semantic Web
Track Eight: Commercial Code
Sample Topics: Mobile Media, Emerging Technologies, Business Applications
Track Nine: Game Code
Sample Topics: Serious games, artistic games, commercial
games, games as pedagogy, analysis of games